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Show splash screen on starting desktop app
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129
src/interface/desktop/loading-animation.js
Normal file
129
src/interface/desktop/loading-animation.js
Normal file
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var $wrap = document.getElementById('loading-animation'),
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canvassize = 280,
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length = 30,
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radius = 5.6,
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rotatevalue = 0.035,
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acceleration = 0,
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animatestep = 0,
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toend = false,
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pi2 = Math.PI*2,
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group = new THREE.Group(),
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mesh, ringcover, ring,
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camera, scene, renderer;
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camera = new THREE.PerspectiveCamera(65, 1, 1, 10000);
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camera.position.z = 150;
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scene = new THREE.Scene();
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// scene.add(new THREE.AxisHelper(30));
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scene.add(group);
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mesh = new THREE.Mesh(
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new THREE.TubeGeometry(new (THREE.Curve.create(function() {},
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function(percent) {
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var x = length*Math.sin(pi2*percent),
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y = radius*Math.cos(pi2*3*percent),
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z, t;
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t = percent%0.25/0.25;
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t = percent%0.25-(2*(1-t)*t* -0.0185 +t*t*0.25);
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if (Math.floor(percent/0.25) == 0 || Math.floor(percent/0.25) == 2) {
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t *= -1;
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}
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z = radius*Math.sin(pi2*2* (percent-t));
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return new THREE.Vector3(x, y, z);
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}
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))(), 200, 1.1, 2, true),
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new THREE.MeshBasicMaterial({
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color: 0xfcc50b
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// , wireframe: true
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})
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);
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group.add(mesh);
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ringcover = new THREE.Mesh(new THREE.PlaneGeometry(50, 15, 1), new THREE.MeshBasicMaterial({color: 0xd1684e, opacity: 0, transparent: true}));
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ringcover.position.x = length+1;
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ringcover.rotation.y = Math.PI/2;
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group.add(ringcover);
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ring = new THREE.Mesh(new THREE.RingGeometry(4.3, 5.55, 32), new THREE.MeshBasicMaterial({color: 0xfcc50b, opacity: 0, transparent: true}));
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ring.position.x = length+1.1;
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ring.rotation.y = Math.PI/2;
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group.add(ring);
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// fake shadow
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(function() {
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var plain, i;
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for (i = 0; i < 10; i++) {
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plain = new THREE.Mesh(new THREE.PlaneGeometry(length*2+1, radius*3, 1), new THREE.MeshBasicMaterial({color: 0xd1684e, transparent: true, opacity: 0.15}));
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plain.position.z = -2.5+i*0.5;
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group.add(plain);
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}
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})();
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renderer = new THREE.WebGLRenderer({
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antialias: true
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(canvassize, canvassize);
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renderer.setClearColor('#d1684e');
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$wrap.appendChild(renderer.domElement);
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function start() {
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toend = true;
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}
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function back() {
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toend = false;
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}
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function tilt(percent) {
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group.rotation.y = percent*0.5;
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}
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function render() {
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var progress;
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animatestep = Math.max(0, Math.min(240, toend ? animatestep+1 : animatestep-4));
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acceleration = easing(animatestep, 0, 1, 240);
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if (acceleration > 0.35) {
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progress = (acceleration-0.35)/0.65;
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group.rotation.y = -Math.PI/2 *progress;
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group.position.z = 50*progress;
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progress = Math.max(0, (acceleration-0.97)/0.03);
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mesh.material.opacity = 1-progress;
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ringcover.material.opacity = ring.material.opacity = progress;
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ring.scale.x = ring.scale.y = 0.9 + 0.1*progress;
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}
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renderer.render(scene, camera);
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}
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function animate() {
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mesh.rotation.x += rotatevalue + acceleration;
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render();
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requestAnimationFrame(animate);
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}
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function easing(t, b, c, d) {
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if ((t /= d/2) < 1)
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return c/2*t*t+b;
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return c/2*((t-=2)*t*t+2)+b;
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}
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animate();
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setTimeout(start, 300);
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